Concurrent programming is easy

EiffelStudio 6.8, released last month, contains the first official implementation of the SCOOP programming model for concurrent programming. This is an important milestone; let me try to explain why.

Concurrency challenging us

Concurrency is the principal stumbling block in the progress of programming. Do not take just my word for it:

  • Intel: “Multi-core processing is taking the industry on a fast-moving and exciting ride into profoundly new territory. The defining paradigm in computing performance has shifted inexorably from raw clock speed to parallel operations and energy efficiency” [1].
  • Rick Rashid (head of Microsoft Research):  “Multicore processors represent one of the largest technology transitions in the computing industry today, with deep implications for how we develop software.” [2].
  • Bill Gates: “Multicore: This is the one which will have the biggest impact on us. We have never had a problem to solve like this. A breakthrough is needed in how applications are done on multicore devices.” [3]
  • David Patterson: “Industry has basically thrown a Hail Mary. The whole industry is betting on parallel computing. They’ve thrown it, but the big problem is catching it.” [4]
  • Gordon Bell: “I’m skeptical until I see something that gives me some hope…  the machines are here and we haven’t got it right.” [4].

What has happened? Concurrency  used to be a highly specialized domain of interest to a small minority of programmers building operating systems and networking systems and database engines. Just about everyone else could live comfortably pretending that the world was sequential. And then suddenly we all need to be aware of concurrency. The principal reason is the end of Moore’s law as we know it [5].

The end of Moore's law as we know it

This chart show that we can no longer rely on the automatic and regular improvement to our programs’ performance, roughly by a factor of two every two years, thanks to faster chips. The free lunch is over; continued performance increases require taking advantage of concurrency, in particular through multithreading.

Performance is not the only reason for getting into concurrency. Another one is user convenience: ever since the first browser showed that one could write an email and load a Web page in the same window, users have been clamoring for multithreaded applications. Yet another source of concurrency requirements is the need to produce Internet and Web applications.

How do programmers write these applications? The almost universal answer relies on threading mechanisms, typically offered through some combination of language and library mechanisms: Java Threads, .NET threading, POSIX threads, EiffelThreads. The underlying techniques are semaphores and mutexes: nineteen-sixties vintage concepts, rife with risks of data races (access conflicts to a variable or resource, leading to crashes or incorrect computations) and deadlocks (where the system hangs). These risks are worse than the classical bugs of sequential programs because they are very difficult to detect through testing.

Ways to tame the beast

Because the need is so critical, the race is on — a “frantic” race in the words of a memorable New York Times article by John Markoff [4] — to devise a modern programming framework that will bring concurrent programming under control. SCOOP is a contender in this battle. In this post and the next I will try to explain why we think it is exactly what the world needs to tame concurrency.

The usual view, from which SCOOP departs, is that concurrent programming is intrinsically hard and requires a fundamental change in the way programmers think. Indeed some of the other approaches that have attracted attention imply radical departures from accepted programming paradigm:

  • Concurrency calculi such as CSP [6, 7], CCS [8] and the π-Calculus [9] define  high-level mathematical frameworks addressing concurrency, but they are very far from the practical concerns of programmers. An even more serious problem is that they focus on only some aspects of programming, but being concurrent is only one property of a program, among many others (needing a database, relying on graphical user interface, using certain data structures, perform certain computations…). We need mechanisms that integrate concurrency with all the other mechanisms that a program uses.
  • Functional programming languages have also offered interesting idioms for concurrency, taking advantage of the non-imperative nature of functional programming. Advocacy papers have argued for Haskell [10 and Erlang [11] in this role. But should the world renounce other advances of modern software engineering, in particular object-oriented programming, for the sake of these mechanisms? Few people are prepared to take that step, and (as I have discussed in a detailed article [12]) the advantages of functional programming are counter-balanced by the superiority of the object-oriented model in its support for the modular construction of realistic systems.

What if we did not have to throw away everything and relearn programming from the ground up for concurrency? What if we could retain the benefits of five decades of software progress, as crystallized in modern object-oriented programming? This is the conjecture behind SCOOP: that we can benefit from all the techniques we have learned to make our software reliable, extendible and reusable, and add concurrency to the picture in an incremental way.

From sequential to concurrent

A detailed presentation of SCOOP will be for next Monday, but let me give you a hint and I hope whet your appetite by describing how to move a typical example from sequential to concurrent. Here is a routine for transferring money between two accounts:

transfer (amount: INTEGER ; source, target: ACCOUNT)
               -- Transfer amount dollars from source to target.
        require
               enough: source·balance >= amount
        do
         source·withdraw (amount)
         target·deposit (amount)
        ensure
               removed: source·balance = old source·balance – amount
               added: target·balance = old target·balance + amount
        end

The caller must satisfy the precondition, requiring the source account to have enough money to withdraw the requested amount; the postcondition states that the source account will then be debited, and the target account credited, by that amount.

Now assume that we naïvely apply this routine in a concurrent context, with concurrent calls

        if acc1·balance >= 100 then transfer (acc1, acc2, 100) end

and

        if acc1·balance >= 100 then transfer (acc1, acc3, 100) end

If the original balance on acc1 is 100, it would be perfectly possible in the absence of a proper concurrency mechanism that both calls, as they reach the test acc1·balance >= 100, find the property to be true and proceed to do the transfer — but incorrectly since they cannot both happen without bringing the balance of acc1 below zero, a situation that the precondition of transfer and the tests were precisely designed to rule out. This is the classic data race. To avoid it in the traditional approaches, you need complicated and error-prone applications of semaphores or conditional critical regions (the latter with their “wait-and-signal” mechanism, just as clumsy and low-level as the operations on semaphores).

In SCOOP, such data races, and data races of any other kind, cannot occur. If the various objects involved are to run in separate threads of control, the declaration of the routine will be of the form

transfer (amount: INTEGER ; source, target: separate ACCOUNT)
               -- The rest of the routine exactly as before.

where separate is the only specific language keyword of SCOOP. This addition of the separate marker does the trick. will result in the following behavior:

  • Every call to transfer is guaranteed exclusive access to both separate arguments (the two accounts).
  • This simultaneous reservation of multiple objects (a particularly tricky task when programmers must take care of it through their own programs, as they must in traditional approaches) is automatically guaranteed by the SCOOP scheduler. The calls wait as needed.
  • As a consequence, the conditional instructions (if then) are no longer needed. Just call transfer and rely on SCOOP to do the synchronization and guarantee correctness.
  • As part of this correctness guarantee, the calls may have to wait until the preconditions hold, in other words until there is enough money on the account.

This is the desired behavior in the transition from sequential to concurrent. It is achieved here not by peppering the code with low-level concurrent operations, not by moving to a completely different programming scheme, but by simply declaring which objects are “separate” (potentially running elsewhere.

The idea of SCOOP is indeed that we reuse all that we have come to enjoy in modern object-oriented programming, and simply declare what needs to be parallel, expecting things to work (“principle of least surprise”).

This is not how most of the world sees concurrency. It’s supposed to be hard. Indeed it is; very hard, in fact. But the view of the people who built SCOOP is that as much of the difficulty should be for the implementers. Hence the title of this article: for programmers, concurrency should be easy. And we think SCOOP demonstrates that it can be.

SCOOP in practice

A few words of caution: we are not saying that SCOOP as provided in EiffelStudio 6.8 is the last word. (Otherwise it would be called 7.0.) In fact, precisely because implementation is very hard, a number of details are still not properly handled; for example, as discussed in recent exchanges on the EiffelStudio user group [13], just printing out the contents of a separate string is non-trivial. We are working to provide all the machinery that will make everything work well, the ambitious goals and the practical details. But the basics of the mechanism are there, with a solid implementation designed to scale properly for large applications and in distributed settings.

In next week’s article I will describe in a bit more detail what makes up the SCOOP mechanisms. To get a preview, you are welcome to look at the documentation [14, 15]; I hope it will convince you that despite what everyone else says concurrent programming can be easy.

References

[1] Official Intel statement, see e.g. here.

[2] Rich Rashid, Microsoft Faculty Summit, 2008.

[3] This statement was cited at the Microsoft Faculty Summit in 2008 and is part of the official transcript; hence it can be assumed to be authentic, although I do not know the original source.

[4] Patterson and Bell citations from John Markoff, Faster Chips Are Leaving Programmers in Their Dust, New York Times, 17 December 2007, available here.

[5] The chart is from the course material of Tryggve Fossum at the LASER summer school in 2008.

[6] C.A.R. Hoare: em>Communicating Sequential Processes, Prentice Hall, 1985, also available online.

[7] Bill Roscoe: The Theory and Practice of Concurrency, revised edition, Prentice Hall, 2005, also available online.

[8] Robin Milner: Communication and Concurrency, Prentice Hall, 1989.

[9] Robin Milner: Communicating and Mobile Systems: The π-calculus, Cambridge University Press, 1999.

[10] Simon Peyton-Jones: Beautiful Concurrency, in Beautiful Code, ed. Greg Wilson, O’Reilly, 2007, also available online.

[11] Joe Armstrong: Erlang, in Communications of the ACM, vol. 53, no. 9, September 2010, pages 68-75.

[12] Bertrand Meyer: Software Architecture: Functional vs. Object-Oriented Design, in Beautiful Architecture, eds. Diomidis Spinellis and Georgios Gousios, O’Reilly, 2009, pages 315-348, available online.

[13] EiffelStudio user group; see here for a link to current discussions and to join the group.

[14] SCOOP project documentation at ETH, available here.

Assessing concurrency models

By describing a  poorly conceived hypothetical experiment, last week’s article described the “Professor Smith syndrome” consisting of four risks that threaten the validity of empirical software engineering experiments relying on students in a course:

  • Professor Smith Risk 1: possible bias if the evaluator has a stake in the ideas or tools under assessment.
  • Professor Smith Risk 2: creating different levels of motivation in the different groups (Hawthorne effect).
  • Professor Smith Risk 3: extrapolating from students to professionals.
  • Professor Smith Risk 4: violation of educational ethics if the experiment may cause some students to learn better than others.

If you have developed a great new method or tool and would like to assess it, the best way to address Risk 1 is to find someone else to do the assessment. What if  this solution is not practical? Recently we wanted to get some empirical evidence on the merits of the SCOOP (Simple Concurrent Object-Oriented Programming) approach to concurrency [1, 2], on which I have worked for a long time and which is now part of EiffelStudio since the release of 6.8 a couple of weeks ago. We wanted to see if, despite the Professor Smith risks, we could do a credible study ourselves.

The ETH Software Architecture course[3], into which we introduced some introductory material on concurrency last year (as part of a general effort to push more concurrency into software courses at ETH), looked like a good place to try an evaluation; it is a second-year course, where students, or so we thought, would have little prior experience in concurrent software design.

The study’s authors — Sebastian Nanz, Faraz Torshizi and Michela Pedroni — paid special attention to the methodological issues. To judge for yourself whether we addressed them properly, you can read the current version of our paper to be presented at ESEM 2011 [4]. Do note that it is a draft and that we will improve the paper for final publication.

Here is some of what we did. I will not address the Professor Smith Risk 3, the use of students, which (as Lionel Briand has pointed out in a comment on the previous article) published work has studied; in a later article I will give  references to some of that work. But we were determined to tackle the other risks explicitly, so as to obtain credible results.

The basic experiment was a session in which the students were exposed to two different design methods for concurrent software: multithreaded programming in Java, which I’ll call “Java Threads”, and SCOOP. We wanted to explore whether it is easier to program in SCOOP than in Java. This is too general a hypothesis, so it was refined into three concrete hypotheses: is it easier to understand a SCOOP program? Is it easier to find errors in SCOOP programs? Do programmers using SCOOP make fewer errors?

A first step towards reducing the effect — Professor Smith Risk 1 — of any emotional attachment of the experimenters  to one of the approaches, SCOOP in our case, was to generalize the study. Although what directly interested us was to compare SCOOP against Java Threads, we designed the study as a general scheme to compare concurrency approaches; SCOOP and Java Threads are just an illustration, but anyone else interested in assessing concurrency techniques — say Erlang versus C# concurrency — can apply the same methodology. This decision had two benefits: it freed the study from dependency on the particular techniques, hence, we hope, reducing bias; and as side attraction of the kind that is hard for researchers to resist, it increased the publishability of the results.

Circumstances unexpectedly afforded us another protection against any for-SCOOP bias: unbeknownst to us at the time of the study’s design, a first-year course had newly added (in 2009, whereas our study was performed in 2010) an introduction to concurrent programming — using Java Threads! While we had thought that concurrency in any form would be new to most students, in fact almost all of them had now seen Java Threads before. (The new material in the first-year course was taken by ETH students only, but many transfer students had also already had an exposure to Java Threads.) On the other hand, students had not had any prior introduction to SCOOP. So any advantage that one of the approaches may have had because of students’ prior experience would work against our hypotheses. This unexpected development would not help if the study’s results heavily favored Java Threads, but if they favored SCOOP it would reinforce their credibility.

A particular pedagogical decision was made regarding the teaching of our concurrency material: it started with a self-study rather than a traditional lecture. One of the reasons for this decision was purely pedagogical: we felt (and the course evaluations confirmed) that at that stage of the semester the students would enjoy a break in the rhythm of the course. But another reason was to avoid any bias that might have arisen from any difference in the lecturers’ levels of enthusiasm and effectiveness in teaching the two approaches. In the first course session devoted to concurrency, students were handed study materials presenting Java Threads and SCOOP and containing a test to be taken; the study’s results are entirely based on their answers to these tests. The second session was a traditional lecture presenting both approaches again and comparing them. The purpose of this lecture was to make sure the students got the full picture with the benefit of a teacher’s verbal explanations.

The study material was written carefully and with a tone as descriptive and neutral as possible. To make comparisons meaningful, it does not follow a structure specific to Java Threads or  SCOOP  (as we might have used had we taught only one of these approaches); instead it relies in both cases on the same overall plan  (figure 2 of the paper), based on a neutral analysis of concurrency concepts and issues: threads, mutual exclusion, deadlock etc. Each section then presents, for one such general concurrency question, the solution proposed by Java Threads or SCOOP.

This self-study material, as well as everything else about the study, is freely available on the Web; see the paper for the links.

In the self-study, all students studied both the Java Threads and SCOOP materials. They were randomly assigned to two groups, for which the only difference was the order of studying the approaches. We feel that this decision addresses the ethical issue (Professor Smith Risk 4): any pedagogical effect of reading about A before B rather than the reverse, in the course of a few hours, has to be minimal if you end up reading about the two of them, and on the next day follow a lecture that also covers both.

Having all students study both approaches — a crossover approach in the terminology of [5] — should also address the Hawthorne effect (Professor Smith Risk 2): students have no particular incentive to feel that one of the approaches is more hip than the other. While they are not told that SCOOP is partly the work of the instructors, some of them may know or guess this information; the consequences, positive or negative, are limited, since they are asked in both cases to do as well as they can in answering the assessment questions.

The design of that evaluation is another crucial element in trying to avoid bias. We tried, to the extent possible, to base the assessment on objective criteria. For the first hypothesis (program understanding) the technique was to ask the students to predict the output of some simple concurrent programs. To address the risk of a binary correct/incorrect assessment, and get a more fine-grained view, we devised the programs so that they would produce output strings and measured the Levenshtein (edit) distance to the correct result. For the second hypothesis (ease of program debugging), we gave students programs exhibiting typical errors in both approaches and asked them to tell us both the line number of any error they found and an explanation. Assessing the explanation required human analysis; the idea of also assigning partial credit for pointing out a line number without providing a good explanation is that it may be meaningful that a student found that something is amiss even without being quite able to define what it is. The procedure for the third hypothesis (producing programs with fewer errors) was more complex and required two passes over the result; it requires some human analysis, as you will see in the article, but we hope that the two-pass process removes any bias.

This description of the study is only partial and you should read the article [4] for the full details of the procedure.

So what did we find in the end? Does SCOOP really makes concurrency easier to learn, concurrent programs easier to debug, and concurrent programmers less error-prone? Here too  I will refer you to the article. Let me simply mention that the results held some surprises.

In obtaining these results we tried very hard to address the Professor Smith syndrome and its four risks. Since all of our materials, procedures and data are publicly accessible, described in some detail in the paper, you can determine for yourself how well we met this objective, and whether it is possible to perform credible assessments even of one’s own work.

References

Further reading: for general guidelines on how to conduct empirical research see [5]; for ethical guidelines, applied to psychological research but generalizable, see [6].

[1] SCOOP Eiffel documentation, available here.

[2] SCOOP project documentation at ETH, available here.

[3] Software Architecture course at ETH, course page (2011).

[4] Sebastian Nanz, Faraz Torshizi, Michela Pedroni and Bertrand Meyer: Design of an Empirical Study for Comparing the Usability of Concurrent Programming Languages, to appear in ESEM 2011 (ACM/IEEE International Symposium on Empirical Software Engineering and Measurement), 22-23 September 2011. Draft available here.

[5] Barbara A. Kitchenham, Shari L. Pfleeger, Lesley M. Pickard, Peter W. Jones, David C. Hoaglin, Khaled El-Emam and Jarrett Rosenberg: Preliminary Guidelines for Empirical Research in Software Engineering, national Research Council Canada (NRC-CNRC), Report ERB-1082, 2001, available here.

[6] Robert Rosenthal: Science and ethics in conducting, analyzing, and reporting psychological research, in  Psychological Science, 5, 1994, p127-134. I found a copy cached by a search engine here.

The Professor Smith syndrome: Part 2

As stated in the Quiz of a few days ago (“Part 1 ”), we consider the following hypothetical report in experimental software engineering ([1], [2]):

Professor Smith has developed a new programming technique, “Suspect-Oriented Programming” (SOP). To evaluate SOP, he directs half of the students in his “Software Methodology” class to do the project using traditional techniques, and the others to use SOP.

He finds that projects by the students using SOP have, on the average, 15% fewer bugs than the others, and reports that SOP increases software reliability.

What’s wrong with this story?

Professor Smith’s attempt at empirical software engineering is problematic for at least four reasons. Others could arise, but we do not need to consider them if Professor Smith has applied the expected precautions: the number of students should be large enough (standard statistical theory will tell us how much to trust the result for various sample sizes); the students should be assigned to one of the two groups on a truly random basis; the problem should be amenable to both SOP and non-SOP techniques; and the assessment of the number of bugs should in the results should be based on fair and if possible automated evaluation. Some respondents to the quiz cited these problems, but they would apply to any empirical study and we can assume they are being taken care of.

The first problem to consider is that the evaluator and the author of the concept under evaluation are the same person. This is an approach fraught with danger. We have no reason to doubt Professor Smith’s integrity, but he is human. Deep down, he wants SOP to be better than the alternative. That is bound to affect the study. It would be much more credible if someone else, with no personal stake in SOP, had performed it.

The second problem mirrors the first on the students’ side. The students from group 1 were told that they used Professor Smith’s great idea, those from group 2 that they had to use old, conventional, boring stuff. Did both groups apply the same zeal to their work? After all, the students know that Professor Smith created SOP, and maybe he is an convincing advocate, so group 1 students will (consciously or not) do their best; those from group 2 have less incentive to go the extra mile. What we may have at play here is a phenomenon known as the Hawthorne effect [3]: if you know you are being tested for a new technique, you typically work harder and better — and may produce better results even if the technique is worthless! Experiments dedicated to studying this effect show that even  a group that is in reality using the same technique as another does better, at least at the beginning, if it is told that it is using a new, sexy technique.

The first and second problems arise in all empirical studies, software-related or not. They are the reason why medical experiments use placebos and double-blind techniques (where neither the subjects nor the experimenters themselves know who is using which variant). These techniques often do not directly transpose to software experiments, but we should all the same be careful about empirical studies of assessments of one’s own work and about possible Hawthorne effects.

The third problem, less critical, is the validity of a study relying on students. To what extent can we extrapolate from the results to a situation in industry? Software engineering students are on their way to becoming software professionals, but they are not professionals yet. This is a difficult issue because universities, rather than industry, are usually and understandably the place where experiments take place, an sometimes there is no other choice than using students. But then one can question the validity of the results. It depends on the nature of the questions being asked: if the question under study is whether a certain idea is easy to learn, using students is reasonable. But if it is, for example, whether a technique produces less buggy programs, the results can depend significantly on the subjects’ experience, which is different for students and professionals.

The last problem does not by itself affect the validity of the results, but it is a show-stopper nonetheless: Professor Smith’s experiment is unethical! If is is indeed true that SOP is better than the alternative, he is harming students from group 2; in the reverse case, he is harming students from group 1. Only in the case of the null hypothesis (using SOP makes no statistically significant difference) is the experiment ethical, but then it is also profoundly uninteresting. The rule in course-related experiments is a variant of the Hippocratic oath: before all, do not harm. The first purpose of a course is to enrich the students’ knowledge and skills; secondary aims, such as helping the professor’s research, are definitely acceptable, but must never impede the first. The setup described above is all the less acceptable that the project results presumably count towards the course grade, so the students who were forced to use the less good technique, if there demonstrably was one, have grounds to complain.

Note that Professor Smith could partially address this fairness problem by letting students choose their group, instead of assigning them randomly to group 1 or group 2 (based for example on the first letter of their names). But then the results would lose credibility, because this technique introduces self-selection and hence bias: the students who choose SOP may be the more intellectually curious students, and hence possibly the ones who do better anyway.

If Professor Smith cannot ensure fairness, he can still use students for his experiment, but has to run it outside of a course, for example by paying students, or running the experiment as a competition with some prizes for those who produce the programs with fewest bugs. This technique can work, although it introduces further dangers of self-selection. As part of a course, however, you just cannot assign students, on your own authority, to different techniques that might have an different effect on the core goal of the course: the learning experience.

So Professor Smith has a long way to go before he can run experiments that will convey a significant argument in favor of SOP.

Over the years I have seen, as a reader and sometimes as a referee, many Professor Smith papers: “empirical” evaluation of a technique by its own authors, using questionable techniques and not applying the necessary methodological precautions.

A first step is, whenever possible, to use experimenters who are from a completely different group from the developers of the ideas, as in two studies [4] [5] about the effectiveness of pair programming.

And yet! Sometimes no one else is available, and you do want to obtain objective empirical evidence about the merits of your own ideas. You are aware of the risk, and ready to face the cold reality, including if the results are unfavorable. Can you do it?

A recent attempt of ours seems to suggest that this is possible if you exert great care. It will presented in a paper at the next ESEM (Empirical Software Engineering and Measurement) and even though it discusses assessing some aspects of our own designs, using students, as part of the course project which counts for grading, and separating them into groups, we feel it was fair and ethical, and </modesty_filter_on>an ESEM referee wrote: “this is one of the best designed, conducted, and presented empirical studies I have read about recently”<modesty_filter_on>.

How did we proceed? How would you have proceeded? Think about it; feel free to express your ideas as comments to this post. In the next installment of this blog (The Professor Smith Syndrome: Part 3), I will describe our work, and let you be the judge.

References

[1] Bertrand Meyer: The rise of empirical software engineering (I): the good news, this blog, 30 July 2010, available here.
[2] Bertrand Meyer: The rise of empirical software engineering (II): what we are still missing, this blog, 31 July 2010, available here.

[3] On the Hawthorne effect, there is a good Wikipedia entry. Acknowledgment: I first heard about the Hawthorne effect from Barry Boehm.

[4] Jerzy R. Nawrocki, Michal Jasinski, Lukasz Olek and Barbara Lange: Pair Programming vs. Side-by-Side Programming, in EuroSPI 2005, pages 28-38. I do not have a URL for this article.

[5] Matthias Müller: Two controlled Experiments concerning the Comparison of Pair Programming to Peer Review, in  Journal of Systems and Software, vol. 78, no. 2, pages 166-179, November 2005; and Are Reviews an Alternative to Pair Programming ?, in  Journal of Empirical Software Engineering, vol. 9, no. 4, December 2004. I don’t have a URL for either version. I am grateful to Walter Tichy for directing me to this excellent article.

The Professor Smith syndrome: Part 1 – a quiz

[As a reminder, this blog is now on a regular schedule, appearing every Monday. Sometimes in mid-week there will be a lighter piece or, as here, a preparation for the following Monday’s entry.]

Consider the following hypothetical report in experimental software engineering (see earlier posts: [1], [2]):

Professor Smith has developed a new programming technique, “Suspect-Oriented Programming” (SOP). To evaluate SOP, he directs half of the students in his “Software Methodology” class to do the project using traditional techniques, and the others to use SOP.

He finds that projects by the students using SOP have, on the average, 15% fewer bugs than the others, and reports that SOP increases software reliability.

Quiz, in advance of next Monday’s post: what’s wrong with this story?

References

[1] Bertrand Meyer: The rise of empirical software engineering (I): the good news, this blog, 30 July 2010, available here.
[2] Bertrand Meyer: The rise of empirical software engineering (II): what we are still missing, this blog, 31 July 2010, available here.

Stendhal on abstraction

This week we step away from our usual sources of quotations — the Hoares and Dijkstras and Knuths — in favor an author who might seem like an unlikely inspiration for a technology blog: Stendhal. A scientist may like anyone else be fascinated by Balzac, Flaubert, Tolstoy or Dostoevsky, but they live in an entirely different realm; Stendhal is the mathematician’s novelist. Not particularly through the themes of his works (as could be the case with  Borges or Eco), but because of their clear structure and elegant style,  impeccable in its conciseness and razor-like in its precision. Undoubtedly his writing was shaped by his initial education; he prepared for the entrance exam of the then very young École Polytechnique, although at the last moment he yielded instead to the call of the clarion.

The scientific way of thinking was not just an influence on his writing; he understood the principles of scientific reasoning and knew how to explain them. Witness the following text, which explains just about as well as anything I know the importance of abstraction. In software engineering (see for example [1]), abstraction is the key talent, a talent of a paradoxical nature: the basic ideas take a few minutes to explain, and a lifetime to master. In this effort, going back to the childhood memories of Henri Beyle (Stendhal’s real name) is not a bad start.

Stendhal’s Life of Henri Brulard is an autobiography, with only the thinnest of disguises into a novel (compare the hero’s name with the author’s). In telling the story of his morose childhood in Grenoble, the narrator grumbles about the incompetence of his first mathematics teacher, a Mr. Dupuy, who taught mathematics “as a set of recipes to make vinegar” (comme une suite de recettes pour faire du vinaigre) and tells how his father found a slightly better one, Mr. Chabert. Here is the rest of the story, already cited in [2]. The translation is mine; you can read the original below, as well as a German version. Instead of stacks and circles  — or a university’s commencement day, see last week’s posting — the examples invoke eggs and cheese, but wouldn’t you agree that this paragraph is as good a definition of abstraction, directly applicable to software abstractions, and specifically to abstract data types and object abstractions (yes, it does discuss “objects”!), as any other?

So I went to see Mr. Chabert. Mr. Chabert was indeed less ignorant than Mr. Dupuy. Through him I discovered Euler and his problems on the number of eggs that a peasant woman brings to the market where a scoundrel steals a fifth of them, then she leaves behind the entire half of the remainder and so forth. This opened my mind, I glimpsed what it means to use the tool called algebra. I’ll be damned if anyone had ever explained it to me; endlessly Mr. Dupuy spun pompous sentences on the topic, but never did he say this one simple thing: it is a division of labor, and like every division of labor it creates wonders by allowing the mind to concentrate all its forces on just one side of objects, on just one of their qualities. What difference it would have made if Mr. Dupuy had told us: This cheese is soft or is it hard; it is white, it is blue; it is old, it is young; it is mine, it is yours; it is light or it is heavy. Of so many qualities, let us only consider the weight. Whatever that weight is, let us call it A. And now, no longer thinking of cheese, let us apply to A everything we know about quantities. Such a simple thing; and yet no one was explaining it to us in that far-away province [3]. Since that time, however, the influence of the École Polytechnique and Lagrange’s ideas may have trickled down to the provinces.

References

[1] Jeff Kramer: Is abstraction the key to computing?, in Communications of The ACM, vol. 50, 2007, pages 36-42.
[2] Bertrand Meyer and Claude Baudoin: Méthodes de Programmation, Eyrolles, 1978, third edition, 1982.
[3] No doubt readers from Grenoble, site of great universities and specifically one of the shrines of French computer science, will appreciate how Stendhal calls it  “that backwater” (cette province reculée).

Original French text

J’allai donc chez M. Chabert. M. Chabert était dans le fait moins ignare que M. Dupuy. Je trouvai chez lui Euler et ses problèmes sur le nombre d’œufs qu’une paysanne apportait au marché lorsqu’un méchant lui en vole un cinquième, puis elle laisse toute la moitié du reste, etc., etc. Cela m’ouvrit l’esprit, j’entrevis ce que c’était que se servir de l’instrument nommé algèbre. Du diable si personne me l’avait jamais dit ; sans cesse M. Dupuy faisait des phrases emphatiques sur ce sujet, mais jamais ce mot simple : c’est une division du travail qui produit des prodiges comme toutes les divisions du travail et permet à l’esprit de réunir toutes ses forces sur un seul côté des objets, sur une seule de leurs qualités. Quelle différence pour nous si M. Dupuy nous eût dit : Ce fromage est mou ou il est dur ; il est blanc, il est bleu ; il est vieux, il est jeune ; il est à moi, il est à toi ; il est léger ou il est lourd. De tant de qualités ne considérons absolument que le poids. Quel que soit ce poids, appelons-le A. Maintenant, sans plus penser absolument au fromage, appliquons à A tout ce que nous savons des quantités. Cette chose si simple, personne ne nous la disait dans cette province reculée ; depuis cette époque, l’École polytechnique et les idées de Lagrange auront reflué vers la province.

German translation (by Benjamin Morandi)

Deshalb ging ich zu Herrn Chabert. In der Tat war Herr Chabert weniger ignorant als Herr Dupuy. Bei ihm fand ich Euler und seine Probleme über die Zahl von Eiern, die eine Bäuerin zum Markt brachte, als ein Schurke ihr ein Fünftel stahl, sie dann die Hälfte des Restes hinterliest u.s.w. Es hat mir die Augen geöffnet. Ich sah was es bedeutet, das Algebra genannte Werkzeug zu benutzen. Unaufhörlich machte Herr Dupuy emphatische Sätze über dieses Thema, aber niemals dieses einfache Wort: Es ist eine Arbeitsteilung, die wie alle Arbeitsteilungen Wunder herstellt und dem Geist ermöglicht seine Kraft ganz auf eine einzige Seite von Objekten zu konzentrieren, auf eine Einzige ihrer Qualitäten. Welch Unterschied für uns, wenn uns Herr Dupuy gesagt hätte: Dieser Käse ist weich oder er ist hart; er ist weiss, er ist blau; er ist alt, er ist jung; er gehört dir, er gehört mir; er ist leicht oder er ist schwer. Bei so vielen Qualitäten betrachten wir unbedingt nur das Gewicht. Was dieses Gewicht auch sei, nennen wir es A. Jetzt, ohne unbedingt weiterhin an Käse denken zu wollen, wenden wir auf A alles an, was wir über Mengen wissen. Diese einfach Sache sagte uns niemand in dieser zurückgezogenen Provinz; von dieser Epoche an werden die École Polytechnique und die Ideen von Lagrange in die Provinz zurückgeflossen sein.

In praise of Knuth and Liskov

In November of 2005, as part of the festivities of its 150-th anniversary, the ETH Zurich bestowed honorary doctorates on Don Knuth and Barbara Liskov. I gave the speech (the “laudatio”). It was published in Informatik Spektrum, the journal of Gesellschaft für Informatik, the German Computer Society, vo. 29, no. 1, February 2006, pages 74-76; I came across it recently and thought others might be interested in this homage to two great computer scientists.  The beginning was in German; I translated it into English. I also replaced a couple of German expressions by their translations: “ETH commencement” for ETH-Tag (the official name of the annual ceremony) and “main building” for Hauptgebäude.

I took this picture of Wirth, Liskov and Knuth (part of my gallery of computer scientists)  later that same day.

 

Laudatio

 In an institution, Ladies and Gentlement, which so proudly celebrates its hundred-and-fiftieth anniversary, a relatively young disciplines sometimes has cause for envy. We computer scientists are still the babies, or at least the newest kids on the block. Outside of this building, for example, you will see streets bearing such names as Clausius, yet there is neither a Von Neumann Lane nor a a Wirth Square. Youth, however,  also has its advantages; perhaps the most striking is that we still can, in our own lifetime, meet in person some of the very founders of our discipline. No living physicist has seen Newton; no chemist has heard Lavoisier. For us, it works. Today, Ladies and Gentlemen, we have the honor of introducing two of the undisputed pioneers of informatics.

Barbara Liskov

The first of our honorees today is Professor Barbara Liskov. To understand her contributions it is essential to realize the unfair competition in which the so-called Moore’s law pits computer software against computing hardware. To match the astounding progress of computing speed and memory over the past five decades, all that we have on the software side is our own intelligence which, it is safe to say, doesn’t double every eighteen months at constant price. The key to scaling up is abstraction; all advances in programming methodology have relied on new abstraction techniques. Perhaps the most significant is data abstraction, which enables us to organize complex systems on the basis of the types of objects they manipulate, defined in completely abstract terms. This is the notion of abstract data type, a staple component today of every software curriculum, including in the very first programming course here ETH. it was introduced barely thirty years ago in a seemingly modest article in SIGPLAN Notices — the kind of publication that hardly registers a ripple in science indexes — by Barbara Liskov and Stephen Zilles. Few papers have had a more profound impact on the theory and practice of software development than this contribution, “Programming with Abstract Data Types”.

The idea of abstract data types, or ADTs, is one of those Egg of Christopher Columbus moments; a seemingly simple intuition that changes the course of things. An ADT is a class of objects described in terms not of their internal properties, but of the operations applicable to them, and the abstract properties of these operations. Not by what they are, but by what they have. A rather capitalistic view of the world, but well suited to the description of complex systems where each part knows as little as possible about the others to protect itself about their future changes.

An abstraction such as ETH-Commencement could be described in a very concrete way: it happens in a certain place, consists of one event after another, gathers so many people. This is what we computer scientists call an implementation-oriented view, and relying on it means that we can’t change any detail without endangering the consistency of other processes, such as the daily planning of room allocation in the Main Building, which use it. In an ADT view, the abstraction “ETH Commencement” is characterized not by what it is but by what it has: a start, an end, an audience, and operations such as “Schedule the ETH Commencement”, “ Reschedule it”, “Start it”, “End it”. They provide to the rest of the world a clean, precisely specified interface which enables every ADT to use every other based on the minimum properties it requires, thus isolating them from irrelevant internal changes, and providing an irreplaceable weapon in the incessant task of software engineering: battling complexity.

Barbara Liskov didn’t stay with the theoretical concepts but implemented the ideas in the CLU language, one of the most influential of the set of programming languages that in the nineteen-seventies changed our perspective of how to develop good software.

She went on to seminal work on operating systems and distributed computing, introducing several widely applied concepts such as guardians, and always backing her theoretical innovations by building practical systems, from the CLU language and compiler to the Argus and Mercury distributed operating systems. Distributed systems, such as those which banks, airlines and other global enterprises run on multiple machines across multiple networks, raise particularly challenging issues. To quote from the introduction of her article on Argus:

A centralized system is either running or crashed, but a distributed system may be partly running and partly crashed. Distributed programs must cope with failures of the underlying hardware. Both the nodes and the network may fail. The goal of Argus is to provide mechanisms that make it easier for programmers to cope with these problems.

Barbara Liskov’s work introduced seminal concepts to deal with these extremely difficult problems.

Now Ford professor of engineering at MIT, she received not long ago the prestigious John von Neumann award of the IEEE; she has been one of the most influential people in software engineering. We are grateful for how Professor Barbara Liskov has helped shape the field are honored to have her at ETH today.

 Donald Knuth

In computer science and beyond, the name of Donald Knuth carries a unique aura. A professor at Stanford since 1968, now emeritus, he is the only person on record whose job title is the title of his own book: Professor of the Art of Computer Programming. This is for his eponymous multi-volume treatise, which established the discipline of algorithm analysis, and has had more effect than any other computer science publication. The Art of Computer Programming is a marvel of breadth, depth, completeness, mathematical rigor and clarity, not to forget humor. In that legendary book you will find exposed in detail the algorithms and data structures that lie at the basis of all software applications today. A Monte Carlo simulation, as a physicists may use, requires a number sequence that is both very long and very random-looking, even though the computer is a deterministic machine; if the simulation is any good, it almost certainly relies on the devious techniques which The Art of Computer Programming presents for making a perfectly deterministic sequence appear to have no order or other recognizable property. If you are running complex programs on your laptop, and they keep creating millions of software objects without clogging up gigabytes of memory, chances are the author of the garbage collector program is using techniques he learned from Knuth, with such delightful names as “the Buddy System”. If your search engine can at the blink of an eye find a needle of useful information in a haystack of tens of billions of Web pages, it’s most likely because they’ve been indexed using finely tuned data structures, such as hash tables, for which Knuth has been the reference for three decades through volume three, Searching and Sorting.

Knuth is famous for his precision and attention to detail, going so far as to offer a financial reward for every error found in his books, although one suspects this doesn’t cost him too much since people are so proud that instead of cashing the check they have it framed for display. The other immediately striking characteristic of Knuth is how profoundly he is driven by esthetics. This applies to performing arts, as anyone who was in the Fraumünster this morning and found out who the organist was can testify, but even more to his scientific work. The very title “the Art of computer programming” betrays this. Algorithms and data structures for Knuth are never dull codes for computers, but objects of intense esthetic pleasure and friendly discussion. This concern with beauty led to a major turn in his career, which delayed the continuation of the book series by many years but resulted in a development that has affected anyone who publishes scientific text. As he received the page proofs of the second edition of one of the volumes in the late seventies he was so repelled by its physical appearance, resulting from newly introduced computer typesetting technology, that he decided to build a revolutionary font design and text processing system, all by himself, from the ground up. This resulted in a number of publications such as a long and fascinating paper in the Bulletin of the American Mathematical Society entitled “The Letter S”, but even more importantly in widely successful and practical software programs which he wrote himself, TeX and Metafont, which have today become standards for scientific publishing. Here too he has shown the way in quality and rigor, being one of the very few people in the world who promise their software to be free of bugs, and backs that promise by giving a small financial reward for any counter-example.

His numerous other contributions are far too diverse to allow even a partial mention here; they have ranged across wide areas of computer science and mathematics.

To tell the truth, we are a little embarrassed that by bringing Professor Knuth here we are delaying by a bit more the long awaited release of volume 4. But we overcome this embarrassment in time to express our pride for having Donald Erwin Knuth at ETH for this anniversary celebration.

Publish no loop without its invariant

 

There may be no more blatant example of  the disconnect between the software engineering community and the practice of programming than the lack of widespread recognition for the fundamental role of loop invariants. 

Let’s recall the basics, as they are taught in the fourth week or so of the ETH introductory programming course [1], from the very moment the course introduces loops. A loop is a mechanism to compute a result by successive approximations. To describe the current approximation, there is a loop invariant. The invariant must be:

  1. Weak enough that we can easily ensure it on a subset, possibly trivial, of our data set. (“Easily” means than this task is substantially easier than the full problem we are trying to solve.)
  2. Versatile enough that if it holds on some subset of the data we can easily (in the same sense) make it hold on a larger subset — even if only slightly larger.
  3. Strong enough that, when it covers the entire data, it yields the result we seek.

As a simple example, assume we seek the maximum of an array a of numbers, indexed from 1. The invariant states that Result is the maximum of the array slice from 1 to i. Indeed:

  1. We can trivially obtain the invariant by setting Result to be a [1]. (It is then the maximum of the slice a [1..1].)
  2. If the invariant holds, we can extend it to a slightly larger slice — larger by just one element — by increasing i by 1 and updating Result to be the greater of the previous Result and the element a [i] (for the new  i).
  3. When the slice covers the entire array — that is, i = n — the invariant tells us that Result is the maximum of the slice a [1..n], giving us the result we seek.

You cannot understand the corresponding program text

    from
        i := 1; Result := a [1]
    until i = n loop
        i := i + 1
        if Result < a [i] then Result := a [i] end
    end

without understanding the loop invariant. That is true even of people who have never heard the term: they will somehow form a mental image of the intermediate situation that justifies the algorithm. With the formal notion, the reasoning becomes precise and checkable. The difference is the same as between a builder who has no notion of theory, and one who has learned the laws of mechanics and construction engineering.

As another example, take Levenshtein distance (also known as edit distance). It is the shortest sequence of operations (insert, delete or replace a character) that will transform a string into another. The algorithm (a form of dynamic programming) fills in a matrix top to bottom and left to right, each entry being one plus the maximum of the three neighboring ones to the top and left, except if the corresponding characters in the strings are the same, in which case it keeps the top-left neighbor’s value. The basic operation in the loop body reads

      if source [i] = target [j] then
           dist [i, j] := dist [i -1, j -1]
      else
           dist [i, j] := min (dist [i, j-1], dist [i-1, j-1], dist [i-1, j]) + 1
      end

You can run this and see it work, filling the array cell after cell, then delivering the result at (dist [M, N] (the bottom-right entry, M and i being the lengths of the source and target strings. Or just watch the animation on page 60 of [2]. It works, but why it works remains a total mystery until someone tells you the invariant:

Every value of dist filled so far is the minimum distance from the initial substrings of the source, containing characters at position 1 to p, to the initial substring of the target, positions 1 to q.

This is the rationale for the above code: we want to compute the next value, at position [i, j]; if the corresponding characters in the source and target are the same, no operation is needed to extend the result we had in the top-left neighbor (position [i-1, j-1]); if not, the best we can do is the minimum we can get by extending the results obtained for our three neighbors: through the insertion of source [i] if the minimum comes from the neighbor to the left, [i-1, j]; through the deletion of target [j] if it comes from the neighbor above; or through a replacement if from the top-left neighbor.

With this explanation, a mysterious, almost hermetic algorithm instantly becomes crystal-clear. 

Yet another example is in-place linked list reversal. The body of the loop is a pointer ballet:

temp := previous
previous
:= next
next
:= next.right
previous.put_right
(temp)

with proper initialization (set next to the value of first and previous to Void) and finalization (set first to the value of previous). This is not the only possible implementation, but all variants of the algorithm use a very similar scheme.

The code looks again pretty abstruse, and hard to get right if you do not remember it exactly. As in the other examples, the only way to understand it is to see the invariant, describing the intermediate assumption after a typical loop iteration. If the original situation was this:

List reversal: initial state
List reversal: initial state

then after a few iterations the algorithm yields this intermediate situation: 

List reversal: intermediate state
List reversal: intermediate state

 The figure illustrates the invariant:

Starting from previous and repeatedly following right links yields the elements of some initial part of the list, but in the reverse of their original order; starting from next and following right links yields the remaining elements, in their original order. 

Then it is clear what the loop body with its pointer ballet is about: it moves by one position to the right the boundary between the two parts, making sure that the invariant holds again in the new state, with one more element in the first (yellow) part and one fewer in the second (pink) part. At the end the second part will be empty and the first part will encompass all elements, so that (after resetting first to the value of previous) we get the desired result.

This example is particularly interesting because list reversal is a standard interview questions for programmers seeking a job; as a result, dozens of  pages around the Web helpfully present algorithms for the benefit of job candidates. I ran a search  on “List reversal algorithm” [3], which yields many such pages. It is astounding to see that from the first fifteen hits or so, which include pages from programming courses at both Stanford and MIT, not a single one mentions invariants, or (even without using the word) gives the above explanation. The situation is all the more bizarre that many of these pages — read them for yourself! — go into intricate details about variants of the pointer manipulations. There are essentially no correctness arguments.

If you go a bit further down the search results, you will find some papers that do reference invariants, but here is the catch: rather than programming or algorithms papers, they are papers about software verification, such as one by Richard Bornat which uses a low-level (C) version of the example to illustrate separation logic [4]. These are good papers but they are completely distinct from those directed at ordinary programmers, who simply wish to learn a basic algorithm, understand it in depth, and remember it on the day of the interview and beyond.

This chasm is wrong. Software verification techniques are not just good for the small phalanx of experts interested in formal proofs. The basic ideas have potential applications to the daily business of programming, as the practice of Eiffel has shown (this is the concept of  “Verification As a Matter Of Course” briefly discussed in an earlier post [5]). Absurdly, the majority of programmers do not know them.

It’s not that they cannot do their job: somehow they eke out good enough results, most of the time. After all, the European cathedrals of the middle ages were built without the benefit of sophisticated mathematical models, and they still stand. But today we would not hire a construction engineer who had not studied the appropriate mathematical techniques. Why should we make things different for software engineering, and deprive practitioners from the benefits of solid, well-accepted theory?  

As a modest first step, there is no excuse, ever, for publishing a loop without the basic evidence of its adequacy: the loop invariant.

References

[1] Bertrand Meyer: Touch of Class: Learning to Program Well, Using Objects and Contracts, Springer, 2009. See course page (English version) here.

[2] Course slides on control structures,  here in PowerPoint (or here in PDF, without the animation); see example starting on page 51, particularly the animation on page 54. More recent version in German here (and in PDF here), animation on page 60.

[3] For balance I ran the search using Qrobe, which combines results from Ask, Bing and Google.

[4] Richard Bornat, Proving Pointer Programs in Hoare Logic, in  MPC ’00, 5th International Conference on Mathematics of Program Construction, 2000, available here.

[5] Bertrand Meyer, Verification as a Matter of Course, a post on this blog.

From duplication to duplicity: a short history of the technology of knowledge transfer

1440:

Gutenberg discovers the secret of producing, out of one text, many books for the benefit of many people.

2007:

Von und Zu Guttenberg discovers the secret of producing, out of many texts, one book for the benefit of one person.

 

 

About Watts Humphrey

Watts Humphrey, 2007

At FOSE (see previous post [1]) we will honor the memory of Watts Humphrey, the pioneer of disciplined software engineering, who left us in October. A blog entry on my Communications of the ACM blog [2] briefly recalls some of Humphrey’s main contributions.

References

[1] The Future Of Software Engineering: previous entry of this blog.
[2] Watts Humphrey: In Honor of a Pioneer, in CACM blog.