Archive for the ‘Object technology’ Category.

Negative variables and the essence of object-oriented programming (new paper)

In modeling object-oriented programs, for purposes of verification (proofs) or merely for a better understanding, we are faced with the unique “general relativity” property of OO programming: all the operations you write (excluding non-OO mechanisms such as static functions) are expressed relative to a “current object” which changes repeatedly during execution. More precisely at the start of a call x.r (…) and for the duration of that call the current object changes to whatever x denotes — but to determine that object we must again interpret x in the context of the previous current object. This raises a challenge for reasoning about programs; for example in a routine the notation f.some_reference, if f is a formal argument, refers to objects in the context of the calling object, and we cannot apply standard rules of substitution as in the non-OO style of handling calls.

In earlier work [1, 2] initially motivated by the development of the Alias Calculus, I introduced a notion of negative variable to deal with this issue. During the execution of a call x.r (…) the negation of x , written x’, represents a back pointer to the calling object; negative variables are characterized by axiomatic properties such as x.x’= Current and x’.(old x)= Current. Alexander Kogtenkov has implemented these ideas and refined them.

Negative variable as back pointer

In a recent paper under submission [3], we review the concepts and applications of negative variables.

References

[1] Bertrand Meyer: Steps Towards a Theory and Calculus of Aliasing, in International Journal of Software and Informatics, 2011, available here.

[2] Bertrand Meyer: Towards a Calculus of Object Programs, in Patterns, Programming and Everything, Judith Bishop Festschrift, eds. Karin Breitman and Nigel Horspool, Springer-Verlag, 2012, pages 91-128, available here.

[3] Bertrand Meyer and Alexander Kogtenkov: Negative Variables and the Essence of Object-Oriented Programming, submitted for publication, 2012. [Updated 13 January 2014: I have removed the link to the draft mentioned in this post since it is now superseded by the new version, soon to be published, and available here.]

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Precedent

Alexander Kogtenkov pointed out to me that precursor work to my papers on the Alias Calculus [1] [2] had been published by John Whaley and Martin Rinard [3]. There are some significant differences; in particular my rules are simpler, and their work is not explicitly presented as a calculus. But many of the basic ideas are the same. The reason I did not cite that paper is simply that I was not aware of it; I am happy to correct the omission.

References

[1] Bertrand Meyer: Towards a Theory and Calculus of Aliasing, in Journal of Object Technology, vol. 9, no. 2, March-April 2010, pages 37-74, available here (superseded by [2])
[2] Bertrand Meyer: Steps Towards a Theory and Calculus of Aliasing, in International Journal of Software and Informatics, 2011, available here (revised and improved version of [1].)
[3] John Whaley and Martin Rinard: Compositional Pointer and Escape Analysis for Java Programs, in POPL 1999, available here.

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Domain Theory: the forgotten step in program verification

 

Program verification is making considerable progress but is hampered by a lack of abstraction in specifications. A crucial step is, almost always, absent from the process; this omission is the principal obstacle to making verification a standard component of everyday software development.

1. Steps in software verification

In the first few minutes of any introduction to program verification, you will be told that the task requires two artifacts: a program, and a specification. The program describes what executions will do; the specification, what they are supposed to do. To verify software is to ascertain that the program matches the specification: that it does is what it should.

The consequence usually drawn is that verification consists of three steps: write a specification, write a program, prove that the program satisfies the specification. The practical process is of course messier, if only because the first two steps may occur in the reverse order and, more generally, all three steps are often intertwined: the specification and the program influence each other, in particular through the introduction of “verification conditions” into the program; and initial proof attempts will often lead to changes in both the specification and the program. But by and large these are the three accepted steps.

Such a description misses a fourth step, a prerequisite to specification that is essential to a scalable verification process: Domain Theory. Any program addresses a specific domain of discourse, be it the domain of network access and communication for a mobile phone system, the domain of air travel for a flight control system, of companies and shares for a stock exchange system and so on. Even simple programs with a limited scope, such as the computation of the maximum of an array, use a specific domain beyond elementary mathematics. In this example, it is the domain of arrays, with their specific properties: an array has a range, a minimum and maximum indexes in that range, an associated sequence of values; we may define a slice a [i..j], ask for the value associated with a given index, replace an element at a given index and so on. The Domain Theory provides a formal model for any such domain, with the appropriate mathematical operations and their properties. In the example the operations are the ones just mentioned, and the properties will include the axiom that if we replace an element at a certain index i with a value v then access the element at an index j, the value we get is v if i = j, and otherwise the earlier value at j.

2. The role of a Domain Theory

The task of devising a Domain Theory is to describe such a domain of reference, in the spirit of abstract data types: by listing the applicable operations and their properties. If we do not treat this task as a separate step, we end up with the kind of specification that works for toy examples but quickly becomes unmanageable for real-life applications. Most of the verification literature, unfortunately, relies on such specifications. They lack abstraction since they keep using the lowest-level mathematical objects and constructs, such as numbers and quantified expressions. They are to specification what assembly language is to modern programming.

Dines Bjørner has for a long time advocated a closely related idea, domain engineering; see for example his book in progress [1]. Unfortunately, he does not take advantage of modularization through abstract data types; the book is an example of always-back-to-the-basics specification, resorting time and again to fully explicit specifications based on a small number of mathematical primitives, and as a consequence making formal specification look difficult.

3. Maximum computed from both ends

As a simple example of modeling through an abstract theory consider an algorithm for computing the maximum of an array. We could use the standard technique that goes through the array one-way, but for variety let us take the algorithm that works from both ends, moving two integer cursors towards each other until they meet.  (This example was used in a verification competition at a recent conference, I forgot which one.) The code looks like this:

Two-way maximum

The specification, expressed by the postcondition (ensure) should state that Result is the maximum of the array; the loop invariant will be closely related to it. How do we express these properties? The obvious way is not the right way. It states the postcondition as something like

k: Z | (ka.lowerka.upper) ⇒ a [k] ≤ Result

k: Z | ka.lowerka.upper a [k] = Result

In words, Result is at least as large as every element of the array, and is equal to at least one of the elements of the array. The invariant can also be expressed in this style (try it).

The preceding specification expresses the desired property, but it is of an outrageously lower level than called for. The notion of maximum is a general one for arrays over an ordered type. It can be computed through many different algorithms in addition to the one shown above, and exists independently of these algorithms. The detailed, assembly-language-like definition of its properties should not have to be repeated in every case. It should be part of the Domain Theory for the underlying notion, arrays.

4. A specification at the right level of abstraction

In a Domain Theory for arrays of elements from an ordered set, one of the principal operations is maximum, satisfying the above properties. The definition of maximum through these properties belongs at the Domain Theory level. The Domain Theory should include that definition, independent of any particular computational technique such as two_way_max. Then the routine’s postcondition, relying on this notion from the Domain Theory, becomes simply

Result = a.maximum

The application of this approach to the loop invariant is particularly interesting. If you tried to write it at the lowest level, as suggested above, you should have produced something like this:

a.lowerija.upper

k: Z | kikj ∧ (∀ l: Z | l a.lowerl a.upper a [l] ≤ a [k])

The first clause is appropriate but the rest is horrible! With its nested quantified expressions it gives an impression of great complexity for a property that is in fact straightforward, simple enough in fact to be explained to a 10-year-old: the maximum of the entire array can be found between indexes i and j. In other words, it is also the maximum of the array slice going from i to j. The Domain Theory will define the notion of slice and enable us to express the invariant as just

a.lowerij a.upper — This bounding clause remains

a.maximum = (a [i..j ]).maximum

(where we will write the slice a [i..j ] as a.slice (i, j ) if we do not have mechanisms for defining special syntax). To verify the routine becomes trivial: on loop exit the invariant still holds and i = j, so the maximum of the entire array is given by the maximum of the single-element slice a [i..i ], which is the value of its single element a [i ]. This last property — the maximum of a single-element array is its single value — is independent of the verification of any particular program and should be proved as a little theorem of the Domain Theory for arrays.

The comparison between the two versions is striking: without Domain Theory, we are back to the most tedious mathematical manipulations again and again; simple, clear properties look complicated and obscure. This just for a small example on basic data structures; now think what it will be for a complex application domain. Without a first step of formal modeling to develop a Domain Theory, no realistic specification and verification process is realistic.

Although the idea is illustrated here through examples of individual routines, the construction of a Domain Theory should usually occur, in an object-oriented development process, at the level of a class: the embodiment of an abstract data type, which is at the appropriate level of granularity. The theory applies to objects of a given type, and hence will be used for the verification of all operations of that type. This observation justifies the effort of devising a Domain Theory, since it will benefit a whole set of software elements.

5. Components of a Domain Theory

The Domain Theory should include the three ingredients illustrated in the example:

  • Operations, modeled as mathematical functions (no side effects of course, we are in the world of specification).
  • Axioms characterizing the defining properties of these operations.
  • Theorems, characterizing other important properties.

This approach is of course nothing else than abstract data types (the same thing, although few people realize it, as object-oriented analysis). Even though ADTs are a widely popularized notion, supported for example by tools such as CafeOBJ [2] and Maude [3], it is generally not taken to its full conclusions; in particular there is too often a tendency to define every new ADT from scratch, rather than building up libraries of reusable high-level mathematical components in the O-O spirit of reuse.

6. Results, not just definitions

In devising a Domain Theory with the three kinds of ingredient listed above, we should not forget the last one, the theorems! The most depressing characteristic of much of the work on formal specification is that it is long on definitions and short on results, while good mathematics is supposed to be the reverse. I think people who have seriously looked at formal methods and do not adopt them are turned off not so much by the need to use mathematics but by the impression they get little value for it.

That is why Eiffel contracts do get adopted: even if it’s just for testing and debugging, people see immediate returns. It suffices for a programmer to have caught one bug as the violation of a simple postcondition to be convinced for life and lose any initial math-phobia.

7. Quantifiers are evil

As we go beyond simple contract properties — this argument must be positive, this reference will not be void — the math needs to be at the same level of abstraction to which, as modern programmers, we are accustomed. For example, one should always be wary of program specifications relying directly on quantified expressions, as in the low-level variants of the postcondition and loop invariant of the two_way_max routine.

This is not just a matter of taste, as in the choice in logic [4] between lambda expressions (more low-level but also more immediately understandable) and combinators (more abstract but, for many, more abstruse). We are talking here about the fundamental software engineering problem of scalability; more generally, of the understandability, extendibility and reusability of programs, and the same criteria for their specification and verification. Quantifiers are of course needed to express fundamental properties of a structure but in general should not directly appear in program assertions: as the example illustrated, their level of abstraction is lower than the level of discourse of a modern object-oriented program. If the rule — Quantifiers Considered Harmful — is not absolute, it must be pretty close.

Quantified expressions, “All elements of this structure possess this property” and “Some element of this structure possesses this property” — belong in the description of the structure and not in the program. They should appear in the Domain Theory, not in the verification. If you want to express that a hash table search found an element of key K, you should not write

(Result = Void ∧ (∀ i: Z | i a.loweri a.upper a.item (i).key ≠ K))

(ResultVoid ∧ (∀ i: Z | i a.loweri a.upper a.item (i).key = K ∧ Result = a.item (i))

but

Result /= Void     (Result a.elements_of_key (K))

The quantified expressions will appear in the Domain Theory for the corresponding structure, in the definition of such domain properties as elements_of_key. Then the program’s specification — the contracts to be verified — can rely on concepts that make sense to the programmer; the verification will take advantage of theorems that have been proved independently since they belong to the Domain Theory and do not depend on individual programs.

8. Even the simplest examples…

Practical software verification requires Domain Theory even in the simplest cases, including those often used as purely academic examples. Perhaps the most common (and convenient) way to explain the notion of loop invariant is Euclid’s algorithm to compute the greatest common divisor (gcd) of two numbers (with a structure remarkably similar to that of two_way_max):
Euclid

I have expressed the postcondition using a concept from an assumed Domain Theory for the underlying problem: gcd, the mathematical function that yields the greatest common divisor of two integers. Many specifications I have seen go back to the basics, with something like this (using \\ for integer remainder):

a \\ Result = 0 b \\ Result = 0   ∀ i: N | (a \\ i = 0) ∧ (b \\ i = 0)  i Result

This is indeed the definition of what it means for Result to be the gcd of a and b (it divides a, it divides b, and is greater than any other integer that also has these two properties). But it makes no sense to include such a detailed mathematical property in the specification of a program element. It belongs in the domain theory, where it will serve as the definition of a function gcd, which we can then use directly in the specification of the program.

Note how the invariant makes the necessity of the Domain Theory approach even more clear: try to express it in the basic mathematical form, not using the function gcd, It can be done, but the result is typical of the high complexity to usefulness ratio of traditional formal specifications mentioned above. Instead, the invariant that I have included in the program text above says exactly what there is to say, clearly and concisely: at each iteration, the gcd of our two temporary values, i and j, is the result that we are seeking, the gcd of the original values a and b. On exit from the loop, when i and j are equal, their common value is that result.

It is also thanks to the Domain Theory modeling that the verification of the program — consisting of proving that the stated property is indeed invariant — will be so simple: as part of the theory, we should have the two little theorems

i > j > 0 gcd (i, j) = gcd (ij, j)
gcd
(i, i) = i

which immediately show the implementation to be correct.

Inside of any big, fat, messy, quantifier-ridden specification there is a simple, elegant and clear Domain-Theory-based specification desperately trying to get out. Find it and use it.

9. From Domain Theory to domain library

One of the reasons most people working on program verification have not used the division into levels of discourse described here, with a clear role for developing a Domain Theory, is that they lack the appropriate notational support. Mathematical notation is of course available, but we are talking about programs a general verification framework cannot resort to a new special notation for every new application domain.

This is one of the places where Eiffel provides a consistent solution, through its seamless approach to integrating programs and specifications in a single notation. Thanks to mechanisms such as deferred classes (classes that describe concepts through detailed specifications without committing to an implementation), Eiffel is as much for specification as for design and implementation; a Domain Theory can be expressed though a set of deferred Eiffel classes, which we may call a domain library. The classes in a domain library should not just be deferred, meaning devoid of implementation; they should in addition describe stateless operations only — queries, not commands — since they are modeling purely mathematical concepts.

An earlier article in this blog [5] outlined the context of our verification work: the EVE project (Eiffel Verification Environment), a practical approach to integrating software verification in the day-to-day practice of modern software development, with the slogan ““Verification As a Matter Of Course”. In this project we have applied the idea of Domain Theory by building a domain library covering fundamental concepts of set theory, including functions and relations. This is the Mathematical Model Library (MML) [6, 7], which we use to verify the new data structure library EiffelBase 2 using specifications at the appropriate level of abstraction.

MML is in fact useful for the specification of a wide variety of programs, since almost every application area can benefit from the general concepts of set, subset, relation and such. But to cover a specific application domain, say flight traffic control, MML will generally not suffice; you will need to devise a Domain Theory that mathematically models the target domain, and may express it in the form of a domain library written in the same general spirit as MML: all deferred, stateless, focused on high-level abstractions.

It is one of the attractions of Eiffel that you can express such a theory and library in the same notation as the programs that will use it — more precisely in a subset of that notation, since the specification classes do not need the imperative constructs of the language such as instructions and attributes. Then both the development process and the verification use a seamlessly integrated set of notations and techniques, and all use the same tools from a modern IDE, in our case EiffelStudio, for browsing, editing, working with graphical repreentation, metrics etc.

10. DSL libraries for specifications

A mechanism to express Domain Theories is to a general specification mechanism essentially like a Domain Specific Language (DSL) is to a general programming language: a specialization for a particular domain. Domain libraries make the approach practical by:

  • Embedding the specification language in the programming language.
  • Fundamentally relying on reuse, in the best spirit of object technology.

This approach is in line with the one I presented for handling DSLs in an earlier article of this blog [8] (thanks, by the way, for the many comments received, some of them posted here and some on Facebook and LinkedIn where the post triggered long discussions). It is usually a bad idea to invent a new language for a new application domain. A better solution is to rely on libraries, by taking advantage of the power of object-oriented mechanisms to model (in domain libraries) and implement (for DSLs) the defining features of such a domain, and to make the result widely reusable. The resulting libraries are purely descriptive in the case of a domain library expressing a Domain Theory, and directly usable by programs in the case of a library embodying a DSL, but the goal is the same.

11. A sound and necessary engineering practice

Many ideas superficially look similar to Domain Theory: domain engineering as mentioned above, “domain analysis” as widely discussed in the requirements literature, model-driven development, abstract data type specification… They all start from some of the same observations, but  Domain Theory as described in this article is something different: a systematic approach to modeling an arbitrary application domain mathematically, which:

  • Describes the concepts through applicable operations, axioms and (most importantly) theorems.
  • Expresses these elements in an applicative (side-effect free, i.e. equivalent to pure mathematics) subset of the programming language, for direct embedding in program specifications.
  • Relies on the class mechanism to structure the results.
  • Collects the specifications into specification libraries and promotes the reuse of specifications in the same way we promote software reuse.
  • Uses the combination of these techniques to ensure that program specifications are at a high level of abstraction, compatible with the programmers’ view of their software.
  • Promotes a clear and effective verification process.

The core idea is in line with standard engineering practices in disciplines other than software: to build a bridge, a car or a chip you need first to develop a sound model of the future system and its environment, using any useful models developed previously rather than always going back to elementary textbook mathematics.

It seems in fact easier to justify doing Domain Analysis than to justify not doing it. The power of expression and abstraction of our programs has grown by leaps and bounds; it’s time for our specifications to catch up.

References

[1] Dines Bjørner: From Domains to Requirements —The Triptych Approach to Software Engineering, “to be submitted to Springer”, available here.

[2] Kokichi Futatsugi and others: CafeObj page, here.

[3] José Meseguer and others: Maude publication page, here.

[4] J. Roger Hindley, J. P. Seldin: Introduction to Combinators and l-calculus, Cambridge University Press, 1986.

[5] Verification As a Matter Of Course, earlier article on this blog (March 2010), available here.

[6] Bernd Schoeller, Tobias Widmer and Bertrand Meyer. Making specifications complete through models, in Architecting Systems with Trustworthy Components, eds. Ralf Reussner, Judith Stafford and Clemens Szyperski, Lecture Notes in Computer Science, Springer-Verlag, 2006, pages 48-70, available here.

[7] Nadia Polikarpova, Carlo A. Furia and Bertrand Meyer: Specifying Reusable Components, in VSTTE’10: Verified Software: Theories, Tools and Experiments, Edinburgh, August 2010, Lecture Notes in Computer Science, Springer-Verlag, available here.

[8] Never Design a Language, earlier article on this blog (January 2012), available here.

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Aliasing and framing: Saint Petersburg seminar next week

In  last Thursday’s session of the seminar, Kokichi Futatsugi’s talk took longer than planned (and it would have been a pity to stop him), so I postponed my own talk on Automatic inference of frame conditions through the alias calculus to next week (Thursday local date). As usual it will be broadcast live.

Seminar page: here, including the link to follow the webcast.

Time and date: 5 April 2012, 18 Saint Petersburg time; you can see the local time at your location here.

Abstract:

Frame specifications, the description of what does not change in a routine call, are one of the most annoying components of verification, in particular for object-oriented software. Ideally frame conditions should be inferred automatically. I will present how the alias calculus, described in recent papers, can address this need.

There may be a second talk, on hybrid systems, by Sergey Velder.

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A carefully designed Result

 

In the Eiffel user discussion group [1], Ian Joyner recently asked:

A lot of people are now using Result as a variable name for the return value in many languages. I believe this first came from Eiffel, but can’t find proof. Or was it adopted from an earlier language?

Proof I cannot offer, but certainly my recollection is that the mechanism was an original design and not based on any previous language. (Many of Eiffel’s mechanisms were inspired by other languages, which I have always acknowledged as precisely as I could, but this is not one of them. If there is any earlier language with this convention — in which case a reader will certainly tell me — I was and so far am not aware of it.)

The competing conventions are a return instruction, as in C and languages based on it (C++, Java, C#), and Fortran’s practice, also used in Pascal, of using the function name as a variable within the function body. Neither is satisfactory. The return instruction suffers from two deficiencies:

  • It is an extreme form of goto, jumping out of a function from anywhere in its control structure. The rest of the language sticks to one-entry, one-exit structures, as I think all languages should.
  • In most non-trivial cases the return value is not just a simple formula but has to be computed through some algorithm, requiring the declaration of a local variable just to denote that result. In every case the programmer must invent a name for that variable and, in a typed language, include a declaration. This is tedious and suggests that the language should take care of the declaration for the programmer.

The Fortran-Pascal convention does not combine well with recursion (which Fortran for a long time did not support). In the body of the function, an occurrence of the function’s name can denote the result, or it can denote a recursive call; conventions can be defined to remove the ambiguity, but they are messy, especially for a function without arguments: in function f, does the instruction

f := f + 1

add one to the value of the function’s result as computed so far, as it would if f were an ordinary variable, or to the result of calling f recursively?

Another problem with the Fortran-Pascal approach is that in the absence of a language-defined rule for variable initialization a function can return an undefined result, if some path has failed to initialize the corresponding variable.

The Eiffel design addresses these problems. It combines several ideas:

  • No nesting of routines. This condition is essential because without it the name Result would be ambiguous. In all Algol- and Pascal-like languages it was considered really cool to be able to declare routines within routines, without limitation on the depth of recursion. I realized that in an object-oriented language such a mechanism was useless and in fact harmful: a class should be a collection of features — services offered to the rest of the world — and it would be confusing to define features within features. Simula 67 offered such a facility; I wrote an analysis of inter-module relations in Simula, including inheritance and all the mechanisms retained from Algol such as nesting (I am trying to find that document, and if I do I will post it in this blog); my conclusion was the result was too complicated and that the main culprit was nesting. Requiring classes to be flat structures was, in my opinion, one of the most effective design decisions for Eiffel.
  • Language-defined initialization. Even a passing experience with C and C++ shows that uninitialized variables are one of the major sources of bugs. Eiffel introduced a systematic rule for all variables, including Result, and it is good to see that some subsequent languages such as Java have retained that convention. For a function result, it is common to ignore the default case, relying on the standard initialization, as in if “interesting case” then Result:= “interesting value” end without an else clause (I like this convention, but some people prefer to make all cases explicit).
  • One-entry, one-exit blocks; no goto in overt or covert form (break, continue etc.).
  • Design by Contract mechanisms: postconditions usually need to refer to the result computed by a function.

The convention is then simple: in any function, you can use a language-defined local variable Result for you, of the type that you declared for the function result; you can use it as a normal variable, and the result returned by any particular call will be the final value of the variable on exit from the function body.

The convention has been widely imitated, starting with Delphi and most recently in Microsoft’s “code contracts”, a kind of poor-man’s Design by Contract emulation, achieved through libraries; it requires a Result notation to denote the function result in a postcondition, although this notation is unrelated to the mechanisms in the target languages such as C#. As the example of Eiffel’s design illustrates, a programming language is a delicate construction where all elements should fit together; the Result convention relies on many other essential concepts of the language, and in turn makes them possible.

Reference

[1] Eiffel Software discussion group, here.

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TOOLS 2012, “The Triumph of Objects”, Prague in May: Call for Workshops

Workshop proposals are invited for TOOLS 2012, The Triumph of Objectstools.ethz.ch, to be held in Prague May 28 to June 1. TOOLS is a federated set of conferences:

  • TOOLS EUROPE 2012: 50th International Conference on Objects, Models, Components, Patterns.
  • ICMT 2012: 5th International Conference on Model Transformation.
  • Software Composition 2012: 10th International Conference.
  • TAP 2012: 6th International Conference on Tests And Proofs.
  • MSEPT 2012: International Conference on Multicore Software Engineering, Performance, and Tools.

Workshops, which are normally one- or two-day long, provide organizers and participants with an opportunity to exchange opinions, advance ideas, and discuss preliminary results on current topics. The focus can be on in-depth research topics related to the themes of the TOOLS conferences, on best practices, on applications and industrial issues, or on some combination of these.

SUBMISSION GUIDELINES

Submission proposal implies the organizers’ commitment to organize and lead the workshop personally if it is accepted. The proposal should include:

  •  Workshop title.
  • Names and short bio of organizers .
  • Proposed duration.
  •  Summary of the topics, goals and contents (guideline: 500 words).
  •  Brief description of the audience and community to which the workshop is targeted.
  • Plans for publication if any.
  • Tentative Call for Papers.

Acceptance criteria are:

  • Organizers’ track record and ability to lead a successful workshop.
  •  Potential to advance the state of the art.
  • Relevance of topics and contents to the topics of the TOOLS federated conferences.
  •  Timeliness and interest to a sufficiently large community.

Please send the proposals to me (Bertrand.Meyer AT inf.ethz.ch), with a Subject header including the words “TOOLS WORKSHOP“. Feel free to contact me if you have any question.

DATES

  •  Workshop proposal submission deadline: 17 February 2012.
  • Notification of acceptance or rejection: as promptly as possible and no later than February 24.
  • Workshops: 28 May to 1 June 2012.

 

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“Touch of Class” published

My textbook Touch of Class: An Introduction to Programming Well Using Objects and Contracts [1] is now available from Springer Verlag [2]. I have been told of many bookstores in Europe that have it by now; for example Amazon Germany [3] offers immediate delivery. Amazon US still lists the book as not yet published [4], but I think this will be corrected very soon.

touch_of_class

The book results from six years of teaching introductory programming at ETH Zurich. It is richly illustrated in full color (not only with technical illustrations but with numerous photographs of people and artefacts). It is pretty big, but designed so that a typical one-semester introductory course can cover most of the material.

Many topics are addressed (see table of contents below), including quite a few that are seldom seen at the introductory level. Some examples, listed here in random order: a fairly extensive introduction to software engineering including things like requirements engineering (not usually mentioned in programming courses, with results for everyone to see!) and CMMI, a detailed discussion of how to implement recursion, polymorphism and dynamic binding and their role for software architecture, multiple inheritance, lambda calculus (at an introductory level of course), a detailed analysis of the Observer and Visitor patterns, event-driven programming, the lure and dangers of references and aliasing, topological sort as an example of both algorithm and API design, high-level function closures, software tools, properties of computer hardware relevant for programmers, undecidability etc.

The progression uses an object-oriented approach throughout; the examples are in Eiffel, and four appendices present the details of Java, C#, C++ and C. Concepts of Design by Contract and rigorous development are central to the approach; for example, loops are presented as a technique for computing a result by successive approximation, with a central role for the concept of loop invariant. This is not a “formal methods” book in the sense of inflicting on the students a heavy mathematical apparatus, but it uses preconditions, postconditions and invariants throughout to alert them to the importance of reasoning rigorously about programs. The discussion introduces many principles of sound design, in line with the book’s subtitle, “Learning to Program Well”.

The general approach is “Outside-In” (also known as “Inverted Curriculum” and described at some length in some of my articles, see e.g. [5]): students have, right from the start, the possibility of working with real software, a large (150,000-line) library that has been designed specifically for that purpose. Called Traffic, this library simulates traffic in a city; it is graphical and of good enough visual quality to be attractive to today’s “Wii generation” students, something that traditional beginners’ exercises, like computing the 7-th Fibonacci number, cannot do (although we have these too as well). Using the Traffic software through its API, students can right from the first couple of weeks produce powerful applications, without understanding the internals of the library. But they do not stop there: since the whole thing is available in open source, students learn little by little how the software is made internally. Hence the name “Outside-In”: understand the interface first, then dig into the internals. Two advantages of the approach are particularly worth noting:

  • It emphasizes the value of abstraction, and particular contracts, not by preaching but by showing to students that abstraction helps them master a large body of professional-level software, doing things that would otherwise be unthinkable at an introductory level.
  • It addresses what is probably today the biggest obstacle to teaching introductory programming: the wide diversity of initial student backgrounds. The risk with traditional approaches is either to fly too high and lose the novices, or stay too low and bore those who already have programming experience. With the Outside-In method the novices can follow the exact path charted from them, from external API to internal implementation; those who already know something about programming can move ahead of the lectures and start digging into the code by themselves for information and inspiration.

(We have pretty amazing data on students’ prior programming knowledge, as  we have been surveying students for the past six years, initially at ETH and more recently at the University of York in England thanks to our colleague Manuel Oriol; some day I will post a blog entry about this specific topic.)

The book has been field-tested in its successive drafts since 2003 at ETH, for the Introduction to Programming course (which starts again in a few weeks, for the first time with the benefit of the full text in printed form). Our material, such as a full set of slides, plus exercises, video recordings of the lectures etc. is available to any instructor selecting the text. I must say that Springer did an outstanding job with the quality of the printing and I hope that instructors, students, and even some practitioners already in industry will like both form and content.

Table of contents

Front matter: Community resource, Dedication (to Tony Hoare and Niklaus Wirth), Prefaces, Student_preface, Instructor_preface, Note to instructors: what to cover?, Contents

PART I: Basics
1 The industry of pure ideas
2 Dealing with objects
3 Program structure basics
4 The interface of a class
5 Just Enough Logic
6 Creating objects and executing systems
7 Control structures
8 Routines, functional abstraction and information hiding
9 Variables, assignment and references
PART II: How things work
10 Just enough hardware
11 Describing syntax
12 Programming languages and tools
PART III: Algorithms and data structures
13 Fundamental data structures, genericity, and algorithm complexity
14 Recursion and trees
15 Devising and engineering an algorithm: Topological Sort
PART IV: Object-Oriented Techniques
16 Inheritance
17 Operations as objects: agents and lambda calculus
18 Event-driven design
PART V: Towards software engineering
19 Introduction to software engineering
PART VI: Appendices
A An introduction to Java (from material by Marco Piccioni)
B An introduction to C# (from material by Benjamin Morandi)
C An introduction to C++ (from material by Nadia Polikarpova)
D From C++ to C
E Using the EiffelStudio environment
Picture credits
Index

References

[1] Bertrand Meyer, Touch of Class: An Introduction to Programming Well Using Objects and Contracts, Springer Verlag, 2009, 876+lxiv pages, Hardcover, ISBN: 978-3-540-92144-8.

[2] Publisher page for [1]: see  here. List price: $79.95. (The page says “Ships in 3 to 4 weeks” but I think this is incorrect as the book is available; I’ll try to get the mention corrected.)

[3] Amazon.de page: see here. List price: EUR 53.45 (with offers starting at EUR 41.67).

[4] Amazon.com page: see here. List price: $63.96.

[5] Michela Pedroni and Bertrand Meyer: The Inverted Curriculum in Practice, in Proceedings of SIGCSE 2006, ACM, Houston (Texas), 1-5 March 2006, pages 481-485; available online.

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